Spatial Supercar Museum
The first spatial car museum on Apple Vision Pro. Photoreal, true-to-scale hypercars in your own space, and home of the first hypercar reveal on Vision Pro: the NILU 27 with Sasha Selipanov.
View ProjectView Project→(01) About
I design AI-native products and ship them to production, taking ideas from concept sketch to shipped code where every detail is intentional.
Based in Barcelona, I work at the intersection of design and engineering. Strategy, interface, and production code from one pair of hands, so nothing gets lost between the idea and the thing people actually use.
(02) Featured Work
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The first spatial car museum on Apple Vision Pro. Photoreal, true-to-scale hypercars in your own space, and home of the first hypercar reveal on Vision Pro: the NILU 27 with Sasha Selipanov.
View ProjectView Project→A multi-agent AI analyst for collector cars. It reads 200+ sources per vehicle, checks every claim against evidence, and delivers a dossier with two numbers: what to bid and when to walk.
View ProjectView Project→A $3.75B company's first generative AI product, from my concept sketch to GA. Prompt-to-course generation for a platform serving 125,000 organizations and all of the Fortune 100.
View ProjectView Project→
Analytics for the age of answer engines. It measures whether ChatGPT, Claude, Gemini, and Perplexity mention a brand when customers ask, and what sources they cite when they do.
View ProjectView Project→"Most product designers hand off. I ship. I design the product, write the production code, and launch it myself, so the idea that leaves the whiteboard is the one that reaches the App Store."
(Capabilities)
0-to-1 product design · Product strategy · Interaction & visual design · Design systems · Prototyping · UX research
Agentic UX · Multi-agent orchestration · Prompt design · LLM product patterns · Answer engines
React & TypeScript · Swift & SwiftUI · Motion & interaction · API integration
visionOS · RealityKit · Reality Composer Pro · Designing at true scale
I studied sociology, taught myself to design, and taught myself to code, in that order, and it shows in the work. Sociology is why I start with how people actually behave; the code is why my designs ship instead of stalling in handoff. After a decade of product design and leading Articulate's first generative AI product, I founded Coffey & Sons and shipped three products as a team of one. I'm not here to chase trends. I'm here to build AI-native products with the care they deserve: work that holds up once it's live.
(03) Contact
For roles, collaborations, or anything AI and spatial, don't hesitate to reach out.
Get in Touch